TimelineJS — Now with even more Knight Lab

From the beginning, TimelineJS has been a project of Northwestern University Knight Lab. However, when Zach Wise first set out to create it, the Knight Lab had a less developed software process and identity, so Zach presented Timeline as a product of his personal Verite.co website. Since then, two things have happened: TimelineJS has become wildly popular, and the Knight Lab has established cohesive design guidelines and a more methodical software development process.

In the next few weeks, TimelineJS will be "moving" to a new home on the internet. It should have little impact on existing timelines, but since it is such a popular project, we want to give people notice and minimize surprise. The official home for the project is now http://Timeline.KnightLab.com. In the near future, we'll start automatically redirecting people from http://timeline.verite.co to the new site. Things should work pretty much the same as ever. If you've been accustomed to dealing with the project source code or filing issues on GitHub, that has already moved, to https://github.com/NUKnightLab/TimelineJS.

If you've been using the "embedded" feature of TimelineJS, don't worry. We will keep the http://embed.verite.com server that supports that feature running for several months, at least. However, if you are able to visit the new http://timeline.KnightLab.com site and generate new 'embed' code to replace the old code, that would be great. Note that while TimelineJS isn't under active development, future bug fixes, new languages, etc will be added to the new site and the new embed system, while the old one will not be updated.

Finally, we are planning on closing down the Google group, which still retains the "Verite" name. Rather than switch to a new Google Group, we are going to experiment with ZenDesk's customer service and forum product. This is active now, although we haven't had much opportunity to put it through its paces yet. The new forum is at https://knightlab.zendesk.com/

By the way, one of our motivations to finally finish this transition: Zach is hard at work on a map-based variant on Timeline that we're calling StoryMap. It will be considerably trickier to make it easy for people to make their own story maps, but we hope to have a beta version ready for people who are comfortable creating the JSON data sometime in October. We're beginning the design of an easy-to-use authoring environment for StoryMap, but we're not ready to schedule a release date for it yet.

Hopefully this whole transition will be painless. If you run into any bumps, let us know on our Zendesk site.

About the author

Joe Germuska

Chief Nerd

Joe runs Knight Lab’s technology, professional staff and student fellows. Before joining us, Joe was on the Chicago Tribune News Apps team. Also, he hosts a weekly radio show on WNUR-FM – Conference of the Birds.

Latest Posts

  • Building a Community for VR and AR Storytelling

    In 2016 we founded the Device Lab to provide a hub for the exploration of AR/VR storytelling on campus. In addition to providing access to these technologies for Medill and the wider Northwestern community, we’ve also pursued a wide variety of research and experimental content development projects. We’ve built WebVR timelines of feminist history and looked into the inner workings of ambisonic audio. We’ve built virtual coral reefs and prototyped an AR experience setting interviews...

    Continue Reading

  • A Brief Introduction to NewsgamesCan video games be used to tell the news?

    When the Financial Times released The Uber Game in 2017, the game immediately gained widespread popularity with more than 360,000 visits, rising up the ranks as the paper’s most popular interactive piece of the year. David Blood, the game’s lead developer, said that the average time spent on the page was about 20 minutes, which was substantially longer than what most Financial Times interactives tend to receive, according to Blood. The Uber Game was so successful that the Financial...

    Continue Reading

  • With the 25th CAR Conference upon us, let’s recall the first oneWhen the Web was young, data journalism pioneers gathered in Raleigh

    For a few days in October 1993, if you were interested in journalism and technology, Raleigh, North Carolina was the place you had to be. The first Computer-Assisted Reporting Conference offered by Investigative Reporters & Editors brought more than 400 journalists to Raleigh for 3½ days of panels, demos and hands-on lessons in how to use computers to find stories in data. That seminal event will be commemorated this week at the 25th CAR Conference, which...

    Continue Reading

  • Prototyping Augmented Reality

    Something that really frustrates me is that, while I’m excited about the potential AR has for storytelling, I don’t feel like I have really great AR experiences that I can point people to. We know that AR is great for taking a selfie with a Pikachu and it’s pretty good at measuring spaces (as long as your room is really well lit and your phone is fully charged) but beyond that, we’re really still figuring...

    Continue Reading

  • Capturing the Soundfield: Recording Ambisonics for VR

    When building experiences in virtual reality we’re confronted with the challenge of mimicking how sounds hit us in the real world from all directions. One useful tool for us to attempt this mimicry is called a soundfield microphone. We tested one of these microphones to explore how audio plays into building immersive experiences for virtual reality. Approaching ambisonics with the soundfield microphone has become popular in development for VR particularly for 360 videos. With it,...

    Continue Reading

  • Audience Engagement and Onboarding with Hearken Auditing the News Resurrecting History for VR Civic Engagement with City Bureau Automated Fact Checking Conversational Interface for News Creative Co-Author Crowdsourcing for Journalism Environmental Reporting with Sensors Augmented Reality Visualizations Exploring Data Visualization in VR Fact Flow Storytelling with GIFs Historical Census Data Information Spaces in AR/VR Contrasting Forms Of Interactive 3D Storytelling Interactive Audio Juxtapose Legislator Tracker Storytelling with Augmented Reality Music Magazine Navigating Virtual Reality Open Data Reporter Oscillations Personalize My Story Photo Bingo Photojournalism in 3D for VR and Beyond Podcast Discoverability Privacy Mirror Projection Mapping ProPublica Illinois Rethinking Election Coverage SensorGrid API and Dashboard Sidebar Smarter News Exploring Software Defined Radio Story for You Storyline: Charts that tell stories. Storytelling Layers on 360 Video Talking to Data Visual Recipes Watch Me Work Writing and Designing for Chatbots
  • Prototyping Spatial Audio for Movement Art

    One of Oscillations’ technical goals for this quarter’s Knight Lab Studio class was an exploration of spatial audio. Spatial audio is sound that exists in three dimensions. It is a perfect complement to 360 video, because sound sources can be localized to certain parts of the video. Oscillations is especially interested in using spatial audio to enhance the neuroscientific principles of audiovisual synchrony that they aim to emphasize in their productions. Existing work in spatial......

    Continue Reading

Storytelling Tools

We build easy-to-use tools that can help you tell better stories.

View More