'Freehadists' and The Daily's demise: This Week on Twitter

twitter white on blue logo
Each week our very own Stephen Autar tracks the tech and journalism conversations on Twitter as he runs the @KnightLab handle. He offers a recap of the most intriguing and important stories each Friday.
Undoubtedly, one of the biggest focal points of conversation this week was—of course—about The Daily. This tweet from Jeff Jarvis expertly sums up the situation: everyone has something to say about it.

Over on All Things Digital, Peter Kafka argued that The Daily was a bad concept from the start: "It was very much a digital interest newspaper that seemed to be geared toward people who didn’t really like newspapers.

Mathew Ingram and Joshua Benton both took to listing the reasons The Daily was set to fail from the get-go. Jarvis detailed the app's doom for the Guardian. And MG Siegler explained why magazine apps just don't quite work: because they suck.

The debate about paywalls for news sites continued this week—and probably will continue for some time—as Ryan Chittum of the Columbia Journalism Review attacked the "freehadists" who have consistently vocalized (tweeted) their opposition to paywalls.

The Leveson Inquiry was still a significant talking point earlier in the week. Leveson's report was published last Thursday (the Guardian posted this nifty infographic the day before if you needed to play catch-up) and it was still being tweeted, blogged and posted about well into the middle of this week. Tristan Stewart-Robinson wrote for PBS Media Shift, "Leveson Inquiry Takes Stone Age View of Online Media," cutting down some of the report's bigger pieces of criticism.

About the author

Stephen Autar

Undergraduate Fellow

Latest Posts

  • Building a Community for VR and AR Storytelling

    In 2016 we founded the Device Lab to provide a hub for the exploration of AR/VR storytelling on campus. In addition to providing access to these technologies for Medill and the wider Northwestern community, we’ve also pursued a wide variety of research and experimental content development projects. We’ve built WebVR timelines of feminist history and looked into the inner workings of ambisonic audio. We’ve built virtual coral reefs and prototyped an AR experience setting interviews...

    Continue Reading

  • A Brief Introduction to NewsgamesCan video games be used to tell the news?

    When the Financial Times released The Uber Game in 2017, the game immediately gained widespread popularity with more than 360,000 visits, rising up the ranks as the paper’s most popular interactive piece of the year. David Blood, the game’s lead developer, said that the average time spent on the page was about 20 minutes, which was substantially longer than what most Financial Times interactives tend to receive, according to Blood. The Uber Game was so successful that the Financial...

    Continue Reading

  • With the 25th CAR Conference upon us, let’s recall the first oneWhen the Web was young, data journalism pioneers gathered in Raleigh

    For a few days in October 1993, if you were interested in journalism and technology, Raleigh, North Carolina was the place you had to be. The first Computer-Assisted Reporting Conference offered by Investigative Reporters & Editors brought more than 400 journalists to Raleigh for 3½ days of panels, demos and hands-on lessons in how to use computers to find stories in data. That seminal event will be commemorated this week at the 25th CAR Conference, which...

    Continue Reading

  • Prototyping Augmented Reality

    Something that really frustrates me is that, while I’m excited about the potential AR has for storytelling, I don’t feel like I have really great AR experiences that I can point people to. We know that AR is great for taking a selfie with a Pikachu and it’s pretty good at measuring spaces (as long as your room is really well lit and your phone is fully charged) but beyond that, we’re really still figuring...

    Continue Reading

  • Capturing the Soundfield: Recording Ambisonics for VR

    When building experiences in virtual reality we’re confronted with the challenge of mimicking how sounds hit us in the real world from all directions. One useful tool for us to attempt this mimicry is called a soundfield microphone. We tested one of these microphones to explore how audio plays into building immersive experiences for virtual reality. Approaching ambisonics with the soundfield microphone has become popular in development for VR particularly for 360 videos. With it,...

    Continue Reading

  • Audience Engagement and Onboarding with Hearken Auditing the News Resurrecting History for VR Civic Engagement with City Bureau Automated Fact Checking Conversational Interface for News Creative Co-Author Crowdsourcing for Journalism Environmental Reporting with Sensors Augmented Reality Visualizations Exploring Data Visualization in VR Fact Flow Storytelling with GIFs Historical Census Data Information Spaces in AR/VR Contrasting Forms Of Interactive 3D Storytelling Interactive Audio Juxtapose Legislator Tracker Storytelling with Augmented Reality Music Magazine Navigating Virtual Reality Open Data Reporter Oscillations Personalize My Story Photo Bingo Photojournalism in 3D for VR and Beyond Podcast Discoverability Privacy Mirror Projection Mapping ProPublica Illinois Rethinking Election Coverage SensorGrid API and Dashboard Sidebar Smarter News Exploring Software Defined Radio Story for You Storyline: Charts that tell stories. Storytelling Layers on 360 Video Talking to Data Visual Recipes Watch Me Work Writing and Designing for Chatbots
  • Prototyping Spatial Audio for Movement Art

    One of Oscillations’ technical goals for this quarter’s Knight Lab Studio class was an exploration of spatial audio. Spatial audio is sound that exists in three dimensions. It is a perfect complement to 360 video, because sound sources can be localized to certain parts of the video. Oscillations is especially interested in using spatial audio to enhance the neuroscientific principles of audiovisual synchrony that they aim to emphasize in their productions. Existing work in spatial......

    Continue Reading

Storytelling Tools

We build easy-to-use tools that can help you tell better stories.

View More